Most of the time the game lets you know the solution as soon as the puzzle is revealed, either by the camera focusing on it for so long that you can't possibly miss it, or by a character telling you about it. In the odd event that the game slows down and gives you an actual puzzle - often in its best moments - you'll only be allowed to deliberate for a few moments before the solution is presented to you, and that's if you're lucky. Very rarely do they contain some sort of puzzle - most of the time they're simply tests of how quickly you can hit square.īutton-mashing is a theme of the game in general: whether it's smashing crates to get parts for a build, smashing crates for studs, or punching goons, you'll be - ahem - pushing square many, many times. Most fights follow a strict formula: defeat a boss’ minions while it has its shield up, punch the boss a view times when it reveals itself, rinse, and repeat. It's less “villain of the week” and more “villain of the minute” with many levels containing multiple forgettable encounters. Yet that's one of the few highlights of the main campaign, as boss fights are consistently underwhelming but for a select few. It's a classic example of TT Games’ charm manifesting itself. The boss fight with Kingpin is excellent too, involving dancing, a car with really bright headlights, and a boombox. The whole level has an old-timey filter laid over it with a jazz score playing, Spider-Man Noir constantly self-narrating, and multiple characters waving their fists as if they were cast in a silent film. Marvel team up with Daredevil, Iron Fist, and Spider-Man Noir to storm Fisk Tower and take down Kingpin. One memorable level takes place in New York Noir, set in the Roaring 20s, in which Spider-Man and Ms. Still, the different backdrops do lead to some fun missions in the main story. The only thing that Chronopolis really adds to the game is increased journey times between missions, which is a minor inconvenience. Unfortunately, it's not a compelling world, and considering that this is a LEGO game there's no real reason for anything other than a small hub world to be present in the game. The open world is littered with different activities, from preventing pretty crimes to mini boss fights against obscure villains, as well as plenty of collectibles. LEGO Worlds proved that the PS4 can handle the power of rendering loads of individual bricks, so the fact that Chronopolis is mostly just normal textures seems lazy and is a detriment to the experience. Chief among the former is Kang the Conquerer (played well by Peter Serafinowicz) who has taken portions of 16 different universes and melded them together to create Chronopolis.Ĭhronopolis serves as the sandbox for LEGO Marvel Superheroes 2, and while it certainly is a colourful one - containing sections ranging from New York 2099 to the Wild West - it’s disappointing to see that almost none of it is made out of LEGO - and that goes for most of the levels, too. You can tell when Stan Lee started to run out of ideas when you see names like Man-Thing, Spider-Gwen, and Man-Ape - and those only scratch the surface of the villains you’ll fight and the heroes you’ll meet. Granted, it’s great to see the weird and wonderful characters of Marvel getting a LEGO incarnation. The comic-book giant’s huge catalogue of heroes and villains seems inexhaustible, yet LEGO Marvel Superheroes 2 puts them all to good work, using and dispatching them with the cold-heartedness of a Disney executive who just realised his director might dare to deviate from the script a little. With Marvel releasing films almost weekly, it feels like the superhero craze of the last decade is starting to reach critical mass.
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